Here you will find Guides for each of Pathfinder’s Companions, as well as unique Guides make specifically for the Player Character, in addition to a comprehensive Beginner’s Guide to this complex game. Has rage of his own to compensate for AB loss a bit. Can longsword work with weapon finesse? Cheekiness aside, “not getting hit” really has two components - Armor Class (checked against most physical attacks and magical touch/ranged touch attacks) and Saving Throws (checked against most spells and status effects). This will open op the option to start new settlements through the kingdom management screen. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. I always hated melee mage but it's become my new favorite class. There is no reason to go anything but human. +AC items. Knowledge (Arcana) 5. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Monk weapons being rare doesn't help. There you have it. isnt point blank shot importantend for early game or am i missing something how to play a the early levels ? Total AB Calculation 11BAB+17Str+2Perfection+12Natural Weapon Buffs-1Size-1Fighting Defensively+4Heroism=44AB self-buffed, 45 for claws.+3Bard song+2Sacred(Ecclesi)+1Haste=50(51)AB. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. Inquisitor✝✝ - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Cha through monk, Monk feats. It gets significantly better later as we’d be able to finally cast in the shapeshift at 13 and as such can cast magic fangs on ourselves. Same can be said about persuasion foci. Can anything be done to it. Some Persuasion and/or CMD bonuses would be welcome. Could also be dispel or true sight. Then you also get creeping doom that does roughly the same automatically - keeping one of those ready is a good idea. ✝If you have Varnhold DLC. Bard that can actually dish out some decent damage. Fire only with elemental / fire. 1 2nd row Damage Dealer/Support. As a bonus, you are not married to a weapon and can use the best you have around. Best armor you can find. If I come across anything you are able to fix I'll let you know. Don’t bother much. That comes after Shatter Defenses. A variation of trip vivisectionist. Pathfinder: Kingmaker – Jaethal Builds. Overview. Has to rely on another alchemist or wands for shield before 14-15. you get enough saves from items and priest can give you cha saves anyway. Had to be done. followed your Aldori Duelist path - did not get Swordlord option at lvl 6... commentpls. A few words about spells. Also some free true strikes are not wasted on us. It also allows you to use those RTA ki powers for fun. This is what Amiri always wanted to be. And you have virtually no control spells till Sirocco. Question about the first build, wouldnt a single level of vivisectionist be worth the loss of another magus level? Would this make sense? +4Wing=76 melee AC. Travel domain is mechanically the best. Is there a reason for keeping wisdom at 8 or can I switch it out with 8 STR for additional carry weight early game? Those things will take a lot of gather power to cast unless you want to burn yourself to oblivion. ✝Can also be longsword or whatever 1h you fancy. Keep a staff on you just in case. Max I can do 7/18/14/14/7/14. Contents. Or when you get some nice two-hander you want to use. 2 True Follower of Urgathoa. Use keen enchant instead. It can be used to detect if the target is evil or not, so you won’t waste Smites✝✝+4 Sacred Str and +2 Sacred AC. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.✝✝✝Whatever you fancy. In this Pathfinder Kingmaker Build Guide we’ll show you how to get the most out of Linzi the Bard! And we kinda have to have it as bite forces you into 2ft distance. Your standard nuker sorcerer with a good late-game plan. You can't use a bastard sword two handed. We’ll show you how to make Ekundayo a force ... Amiri the Barbarian is a medium-armor DPS build for Pathfinder: Kingmaker that will rage through the battlefield and annihilate those in her path. We technically could start with water(cold) for ele blast and tankiness early but we'd run into problems with late fire. Likes having an alchemist in the party for shield spell. Because during mid-late game, you will get some nice bracers and monk robe. Yet the Beta of War of the Righteous has just launched and 178 people are watching the stream on YouTube, it's so disappointing. Ray Spells are the focus of this build. So how will I be able to use the spells listed in the build? I’m stuck on one thing regarding the Dex Scion build: how to get the Draconic bloodline. Also contains other useful information, such as an explanation on how to level your characters to 20, and how t Login Store UMD is nice for shield wands, if you don’t have Alchemist in the party. Check out our suggestions that make her a force to be reckoned with! Learn to use Jaethal the Grim Reaper and take advantage of her undead features in this DPS Pathfinder Kingmaker guide! Doesn't dazzle for himself, although does have enough for single-target intimidation should you need it and dreadful carnage once you get the ball rolling. Will give you bane blade, so that's good. 2 points left to bring the weapon to +5. Armor bracers. Early game, use staff or flaming nunchucks. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama✝ // Slashing Grace✝, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama✝, Mobility 3, Knowledge: Arcana 5, Persuasion. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Don't forget you have spontaneous summoning. Or you can toss some defensive spells if you need those. Everything is controlled for a good long while. There's Elemental (fire) option but I assume for Dex Scion you'd want Draconic. You need extra AoO attacks, but there are boots that can fix those for you. There's red, gold or brass but not fire. Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Can’t be done as a merc. Imp. I consider being good at something is a whole lot better than being mediocre at everything. Because CHA is the only stat we need to worry about, most of the races in Pathfinder: Kingmaker can be tailor-made into Sorcerers. The rest hardly matters. Sneak attacks works on ray spells no problem. will still be good, but will be truly amazing when DLC to push us to 20 will come. Don't forget that overflow will compensate you some of the stats you burned the same rule of Con>Dex Applies there. Has CC effects for every save, Attack the lowest. Think that’s pretty much it. I get the info "your INT score is less than 11 so you cannot cast spells of this level". Game plan is as such. Dex Scion is amazing too. Now the good news are kineticist is rather useless till level 5 anyways unless he's tanking ranged approach. Important Alchemist Spells: Shield, Lesser Restoration. Has Web for early-game. Doesn’t need gyronna to reach 70 AC, so there’s that as well. All the juicy stuff is passive, so if you need to swap the damage type - unequip the rod. Would love someone casting Legendary proportions on him. you get sneak attack and mutagen so better defense offense and damage output for a single level loss of spell progression. Paladin is skipped. The builds shown here are great in practice. In this build I introduce "the God Crusher," my Monk build specifically to prove everyone wrong that monks and non caster classes are all weak. Aspect of the wolf allows for free trips. Use crossbow till lvl 5. Don’t think you can squeeze much more out of the class. This is what a real tank can be in this game. Ha! Proof of concept build. At any time you can have six characters in your party including the protagonist. Clerics have, next to normal spells, the special ability to Channel Positive Energy and Channel Positive Energy – Damage Undead . Use glaive till enlarge person spell from someone in your team is long enough to not be annoying. Considering you go unarmored you will need someone to cast mage armor on you or the 1st portion of the game. It won’t have enough AB to use it.For you - either check AC of your enemies to decide or turn it off forever as well. ✝Your tools for solving early-game✝✝Easy to find/buy scrolls. With trips and all that should be around 400DPR. You will want someone to cast heroism(greater one later on) and haste on you to fix your AB. Level 14 Did you think wall is a bit too cheesy? I don't know if you can take the rogue's finesse training for a weapon you're not proficient with, but accomplished sneak attacker wasn't showing up as a selectable feat for me (or, if it did, it was way down at the bottom of the list under the "thumbs down" options and I didn't see it). There are potions for it(and we started with monk to get you some at the start). Deals good damage and x4 crits. I am running this build on one of mercenaries so I will go for dodge on lvl9 and toughness on level 10 what allows me to go for Stalwart Defender on lvl 12 (lvl 20 will be fighter)... FYI, a lot of InEffect's builds/comments are rather spurious and based on theorycrafting exercises, not actual game tested or based on experience. The point that you save should be put into Dexterity to increase its modifier to +2. Been wondering what’s a good way to play Valerie in your party? Takes classes and skills royal investigator(or a very nosy baron) could pick up in his career. Thanks for the guide. It's useful, especially with maxed out Charisma. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Hi, I would like to go build like duelist but not dex rapiers. I don't know if this is just a mistake, or something has changed since these builds were published. Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Totally adores Legendary Proportions cast on him. Cannot follow the reasoning behind this. Yet the Beta of War of the Righteous has just launched and 178 people are watching the stream on YouTube, it's so disappointing. Can hit bosses due to Smite. I prefer endgame swords to scimitars, but they are roughly equal. You are missing a feat in Slayer. I picked Bastard Swords just to spite Amiri in her uselessness(comparatively). Main Ki Powers are extra attack and true strike. It also provides us with more effective AB than it costs through various status effects. Build an Arcane Trickster Octavia to stack sneak and spell damage and decimate your enemies from the shadows in this Pathfinder Kingmaker Build. Every bit of AB counts there. +4flanking=54(55) +2Abadar/nobility=56 +10-2Sacred Erastil/Community=64All 5 attacks are made at full BAB. Or estoc for blinding light.✝✝Or Blind Fight. General notes:You do want Alchemist in your party. Use Gather Power to reduce the burn. Pick dragon type according to enemy resistances. Song Went the way of dodo due to archaeologist sub, so won't stem on many toes. Power attack is taken as a prerequisite for 2 feats we want and it is unlikely you(or anyone) will ever use it. Damit ihr im Laufe des Spiels nicht irgendwann baden geht, haben wir die wichtigsten Tipps für euch. r/kingmakerbuilds: A subreddit for discussing character builds and optimisation in the CRPG Pathfinder: Kingmaker. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Cause we needed to multiclass and had no spare feats for extra channel anyways. Earth or Fire Wall+Bowling depending how much time you have to spare. ✝Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Main two forms you want are bear and smilodon. That dreadful might not pop soon enough, but it’s there and will keep everything reasonably terrified of your existence. You will lose a tiny bit of AB, but will safely chop away with reach. Cha=24+8 (hat) +2 (ring) +2 (amulet) +4 (cognatogen) +2 (Elixir) = 42 (+16)Level 9 Heightened Sirocco DC=10 (base) +9 (spell level) +4 (foci) +16 (Cha) +1 (Ring) +3 (Rod) = 43DCSneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Turn on Fighting Defensively at lvl 4 and never turn it off again. Mobility is the only important fighting Skill here because it improves the effectiveness of … Monk Robes, Bracers of Armor, AC gear, +Stat gear. It's for shorthand purposes. Overkill, but we needed the crane feats for the earlygame anyhow. Bard song is appreciated, as usual. Ah, I Imagine it is for the extra duration. Fire-breathing bears. Falcata (Lion’s claw), Magus - Chosen Weapon: Falcata✝ // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Click it from level 1 and never turn it off pretty much, except for beast form. Buff. Melee AC calculation assuming +6 mid-to-late gear:10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a 2-hander. 10Base+2Perfection+3Arcane Protector+5Deflection+1Dodge+8Bracers+8Dex+9Cha+5Barkskin+6Frightful+6Legendary+4Smilodon+2Foresight-1Size=68A C. +4Crane=72AC. Borrow Tartuccio’s Crossbow for a bit. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 AB. Doesn't matter, really.✝✝✝✝Optional. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Solid front-liner. Very simple and abusive build fit for unfair. You have 13 spare points. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion.