There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Negative Traits That Can Go Away :: Project Zomboid General Discussions This list will show you my personal favorites and make you think of some traits you didnt consider before. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Might as well take some extra points if you have to eat a lot anyway. This trait is pretty good for exactly the same reasons as underweight. The only opinion I disagree with is thin-skinned. Want an overweight lumberjack? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Yes good call with the Thin-skinned. Lastly, the bonus that thick skin provides is so negligible that its not worth the points. I never play without it. Don't take it if you're planning on using an axe as a main weapon. What are the best negative traits for any playthrough in project zomboid? Can't add to the post as i am newbut thank you:-). Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. 142. Gymnast 4/5. -1 Fitness. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. Best Traits in Project Zomboid - Apex Hosting I would put Keen Hearing way higher. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Play deaf, it's 12 free points. Press question mark to learn the rest of the keyboard shortcuts. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Before posting try the sledgehammer. Foraging is useful. Farming isnt too difficult to level, either. High Thirst is easily fixed with a bottle of water. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Way more than exercise. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} This one will really depend on the type of character you want to play and which version of the game you are playing. Thanks for posting your list! Iron Gut: Easy 1/5. More experienced players may find the points spent better elsewhere instead. Fitness is essential if you enjoy living. Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. Project Zomboid Best Traits: Which positive and negative traits - VG247 Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Also makes vehicles louder. One decent trait for getting a couple of points back is of course slow reader. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. 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My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Again you probably don't know how detection works in the game. Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. Conspicuous: 3/5. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. Create an account to follow your favorite communities and start taking part in conversations. Only worth taking if you have slow modded vehicles. Maintenance and carpentry are essential skills. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. These skills suck as short blunt and spear will take longer to gain levels in. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Don't really need it if you have a profession that gives maintenance though. Prone to illness + outdoorsman somewhat cancel out for +2 points. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. I always take wakeful so I have more time for zombie stomping in a day. Though all of them are useful in their own ways, the following traits are the best to pick up. Best character builds in Project Zomboid | Rock Paper Shotgun Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. I'm definitely not confident or patient enough to play that character yet, though! Yes thats right. Organized also increases storage size of backpacks and shelving and whatnot. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. Just carry 2 filled bottles around with you and you wont notice this trait. It's great, I don't know why you think it's bad. Just confirming what you stated about keen hearing. Project Zomboid Best Negative Traits Tier List - Get Droid Tips How do Project Zomboid traits work, exactly? ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Traits - PZwiki I think speed demon also increases your gas consumption so thats yet another reason not to take it. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. But at that point you might as well give your character 2 extra points in the settings. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. I agree that dexterous is mandatory and I couldnt play without it. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. In order to survive, you do have to put in a little more effort, but you earn more points in return. Kinda boring to sit through, though. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Description - Increases reading speed and takes less time for books. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Plus the fact that each of them gives you 10 whole points to spend on skills is wild. The 10 Best Negative Traits in Project Zomboid - Build 41 Good with adrenaline junkie, but panic can really screw you over in combat. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. If you're not a Burglar (or Police) it's a very good pick. Even for multiplayer. What are all the negative traits that go away overtime? Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. Positive Traits: Speed Demon 1/5 Waste of one point. The XP boosts will be massively helpful too. Project. Must have for people wanting to use axes as their main weapon. It's entirely unnecessary. Find the official Discord here: Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. My opinions on each trait in the game I made in an ADHD fuelled frenzy. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Im not sure why you rate hiker and gardener so highly. Useful for stealth, but you can always just stop moving to avoid making sound. Otherwise, 5 free points. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Always love learning the little quirks like this in the game. This list will show you my personal favorites and make you think of some traits you didn't consider before. Gardener: 1/5. All Project Zomboid Traits Ranked - msn.com Whenever a zombie performs an attack the player has a chance to block it. Organized: 3/5 if not 4/5. Growing crops is great, but the benefit from farming skill is not significant enough. This in turn will help your character not to get panicked as quickly. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. All rights reserved. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. This is a real challenge to start with and a pain in the ass to raise your fitness. That being said, Ill usually take it if I can. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. If an attack is blocked the damage is simply negated. Positive traits in Project Zomboid give players a specific advantage. This is honestly a very great perk worth considering, especially for only 4 points. Possibly the most harmful traits you can take. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. These two are weird. Negative Traits That Can Go Away :: Project Zomboid Obecn diskuze 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. In order to start playing, your points must have a total of 0. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). What are traits in Project Zomboid? Funnily enough this is the one negative trait that actually includes a little positive effect as well. Useful skill, but its hard to justify spending 5 points on this. 4 points, too. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Both fitness and strength are very hard to level up. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. NEVER take this. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. Traits | Project Zomboid Wiki | Fandom Speaking of underweight as a negative trait.. https://discord.gg/theindiestone, Press J to jump to the feed. Gymnast is S tier just like athletic. I used to not run it, but I think I'll always run it in the future ever since using it. Because of this, it's an easy +2 point that can go towards a decent positive trait. There really isnt a best build for the game. It makes getting bitten extremely easy. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. I don't understand why people like it. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. Related: Best Positive Traits in Project Zomboid Build 41. You call it a "waste of points" yet for some reason still give it a 2. This trait would be a hard sell even as a negative. If you manage to level up your fitness level a couple of points you wont see the effect of these traits at all. I'd rather level up dancing or piano (an actual mod skill). New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Athletic has an edge over strong, as exhaustion is a killer. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Maybe useful when multiplayer releases, but until then this perk is basically useless. Avoid. Create an account to follow your favorite communities and start taking part in conversations. Traits Tier List : r/projectzomboid - Reddit Negative Traits That Can Go Away :: Project Zomboid Discussions gnrales